Different types of items: Action, Modifiers, Bomb, Skills, passives z: bullets. can be improved using modifiers. An indefinite amount of modifiers can be added. x and c: actions. can only have two equiped max. x action is permanent and is pretty good (from skill tree), c action can be replaced v: bomb. massive damage/special effect attack. can be upgraded with modifiers, but are pretty rare. passive: effect that remains constant. can only have one at a time. different from skills skills: obtained from skill tree. skills are small upgradeable perks that are achieved through level up. enough perks will unlock special actions or bullet/bomb modifiers. shields: Modifier ideas: Penetrate: Bullets pass through enemies Scatter: Bullets separate into four smaller bullets on enemy contact Ponder: Greater damage, slower speed. Hasten: Faster speed, lower damage. Link: Damaged enemies have a chance to "chain" damage to nearby enemies Auxiliary: Attacks have a small chance to shoot a small rocket that homes in on nearby enemies Recur: Bullets have a boomerang-like effect. Incision: Damaged enemies take damage over time. Mire: Bullets have a chance to slow enemies. Dubious: Less accuracy, greater fire rate. Actions: Dash: run forward quickly while invincible for a short period of time. Vital: Provides an immediate health boost. Large cooldown. Dazzle: Enemies within a radius are slowed. Rend: Heavily damage all enemies in front of you. Large cooldown. Bargain: Take a small amount of damage and gain a massive damage boost for a few seconds. Shift: Nearby Enemy is stunned for several seconds. Shock: Electricity arcs between nearby enemies, making them take more damage. Encase: Slow movement speed, slow bullets, greater damage. Deplete: Gain max fire speed for a few seconds before being unable to fire for a few seconds Sentence: Next hit enemy takes increased damage from everything Lifeline: You can't die for several seconds. Massive cooldown. Guardian: Summons three orbs that surround you that can block bullets. Large cooldown. Astral: Shoot a large orb out that fires bullets in an area. Passive: Overshield: Generates a regenerating shield that absorbs damage. Spike Mantle: Receiving damage inflicts damage on attacking enemies. Counter: Bullets have a chance to do no damage. Critical: The more damage you've taken, the more damage you do Thick Hide: You can't take more than half of your Max HP as damage. Bomb: Generic: Standard. Kills all enemies within a short range. Reverse: All incoming bullets within a radius of the player have their direction reversed. Salvo: Player shoots dozens of slow rockets in random directions Focus: Shoots a massive laser in a direction. White Noise: All enemies are stunned and take damage over time. Freeze: All enemies stop moving for several seconds. Propulsion: Player can fly for several seconds, leaving a trail of explosions. Factorial: Randomly deal 1! to 6! damage to all enemies